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134 lines (116 loc) · 4.8 KB
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/*
* Copyright 2017 Aurélien Gâteau <mail@agateau.com>
*
* This file is part of Pixel Wheels.
*
* Tiny Wheels is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.agateau.tinywheels;
import com.agateau.ui.ButtonMenuItem;
import com.agateau.ui.Menu;
import com.agateau.ui.RefreshHelper;
import com.agateau.ui.SelectorMenuItem;
import com.agateau.ui.SwitchMenuItem;
import com.agateau.ui.UiBuilder;
import com.agateau.ui.anchor.AnchorGroup;
import com.agateau.utils.FileUtils;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.Array;
/**
* The config screen
*/
public class ConfigScreen extends TwStageScreen {
private final TwGame mGame;
private SelectorMenuItem<GameInputHandlerFactory> mInputSelector;
private Label mInputDescriptionLabel;
public ConfigScreen(TwGame game) {
super(game.getAssets().ui);
mGame = game;
setupUi();
new RefreshHelper(getStage()) {
@Override
protected void refresh() {
mGame.replaceScreen(new ConfigScreen(mGame));
}
};
}
private void setupUi() {
final GameConfig gameConfig = mGame.getConfig();
UiBuilder builder = new UiBuilder(mGame.getAssets().atlas, mGame.getAssets().ui.skin);
AnchorGroup root = (AnchorGroup)builder.build(FileUtils.assets("screens/config.gdxui"));
root.setFillParent(true);
getStage().addActor(root);
Menu menu = builder.getActor("menu");
setupInputSelector(menu);
final SwitchMenuItem rotateScreenSwitch = new SwitchMenuItem(menu);
rotateScreenSwitch.setChecked(gameConfig.rotateCamera);
rotateScreenSwitch.getActor().addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
gameConfig.rotateCamera = rotateScreenSwitch.isChecked();
gameConfig.flush();
}
});
menu.addItemWithLabel("Rotate screen:", rotateScreenSwitch);
ButtonMenuItem developerButton = new ButtonMenuItem(menu, "Developer Options");
developerButton.getActor().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
mGame.pushScreen(new DebugScreen(mGame));
}
});
menu.addItemWithLabel("Internal:", developerButton);
builder.getActor("backButton").addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
onBackPressed();
}
});
}
private void setupInputSelector(Menu menu) {
mInputSelector = new SelectorMenuItem<GameInputHandlerFactory>(menu);
Array<GameInputHandlerFactory> inputFactories = GameInputHandlerFactories.getAvailableFactories();
for (GameInputHandlerFactory factory : inputFactories) {
mInputSelector.addEntry(factory.getName(), factory);
}
menu.addItemWithLabel("Input:", mInputSelector);
mInputDescriptionLabel = menu.addLabel("");
mInputDescriptionLabel.setWrap(true);
mInputSelector.getActor().addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
GameInputHandlerFactory factory = mInputSelector.getData();
mGame.getConfig().input = factory.getId();
updateInputDescriptionLabel();
}
});
// Select current value
String factoryId = mGame.getConfig().input;
GameInputHandlerFactory factory = GameInputHandlerFactories.getFactoryById(factoryId);
mInputSelector.setData(factory);
updateInputDescriptionLabel();
}
private void updateInputDescriptionLabel() {
GameInputHandlerFactory factory = mInputSelector.getData();
mInputDescriptionLabel.setText(factory.getDescription());
}
@Override
public void onBackPressed() {
mGame.popScreen();
}
}