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40 lines (36 loc) · 1.29 KB
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/*
* Copyright 2017 Aurélien Gâteau <mail@agateau.com>
*
* This file is part of Pixel Wheels.
*
* Tiny Wheels is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.agateau.tinywheels;
import com.agateau.tinywheels.sound.AudioClipper;
import com.badlogic.gdx.graphics.g2d.Batch;
/**
* A generic game object
*/
public interface GameObject {
void act(float delta);
/**
* Returns true if the object is done and should be removed from the game.
* If the object implements Disposable, GameWorld will take care of calling dispose() on it.
*/
boolean isFinished();
void draw(Batch batch, int zIndex);
float getX();
float getY();
void audioRender(AudioClipper audioClipper);
}