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/*
* Copyright 2017 Aurélien Gâteau <mail@agateau.com>
*
* This file is part of Pixel Wheels.
*
* Tiny Wheels is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.agateau.tinywheels;
import com.agateau.ui.Menu;
import com.agateau.ui.MenuItemListener;
import com.agateau.ui.RefreshHelper;
import com.agateau.ui.UiBuilder;
import com.agateau.ui.anchor.AnchorGroup;
import com.agateau.utils.FileUtils;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
/**
* Select your map
*/
public class SelectMapScreen extends TwStageScreen {
private final TwGame mGame;
private final GameInfo mGameInfo;
private final Maestro mMaestro;
private final GameConfig.GameModeConfig mGameModeConfig;
private MapSelector mMapSelector;
public SelectMapScreen(TwGame game, Maestro maestro, GameInfo gameInfo, GameConfig.GameModeConfig gameModeConfig) {
super(game.getAssets().ui);
mGame = game;
mMaestro = maestro;
mGameInfo = gameInfo;
mGameModeConfig = gameModeConfig;
setupUi();
new RefreshHelper(getStage()) {
@Override
protected void refresh() {
mGame.replaceScreen(new SelectMapScreen(mGame, mMaestro, mGameInfo, mGameModeConfig));
}
};
}
private void setupUi() {
Assets assets = mGame.getAssets();
UiBuilder builder = new UiBuilder(assets.atlas, assets.ui.skin);
AnchorGroup root = (AnchorGroup)builder.build(FileUtils.assets("screens/selectmap.gdxui"));
root.setFillParent(true);
getStage().addActor(root);
Menu menu = builder.getActor("menu");
mMapSelector = new MapSelector(menu);
mMapSelector.init(assets);
mMapSelector.setCurrent(assets.findMapInfoByID(mGameModeConfig.map));
menu.addItem(mMapSelector);
mMapSelector.addListener(new MenuItemListener() {
@Override
public void triggered() {
next();
}
});
builder.getActor("backButton").addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
onBackPressed();
}
});
}
@Override
public void onBackPressed() {
mMaestro.actionTriggered("back");
}
private void saveSelectedMap() {
mGameModeConfig.map = mMapSelector.getSelected().getId();
mGame.getConfig().flush();
}
private void next() {
saveSelectedMap();
mGameInfo.mapInfo = mMapSelector.getSelected();
mMaestro.actionTriggered("next");
}
}