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Copy path0032-Add-option-to-set-armorstand-step-height.patch
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47 lines (43 loc) · 2.37 KB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 6 Oct 2019 12:46:35 -0500
Subject: [PATCH] Add option to set armorstand step height
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 960b772977adf13c8765dd115346ca53303f7823..08b01dd22f4cef8e866a05f6a281afee8cd1d95e 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -337,7 +337,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
public double xOld;
public double yOld;
public double zOld;
- private float maxUpStep;
+ public float maxUpStep; // Purpur - private -> public
public boolean noPhysics;
public final RandomSource random;
public int tickCount;
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index a9c1f99ba2461333bd154ac16e812031f234f7a6..86e6b4e52a346f4e0370d0bad48ba4643daaadd7 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -677,6 +677,7 @@ public class ArmorStand extends LivingEntity {
@Override
public void tick() {
+ maxUpStep = level().purpurConfig.armorstandStepHeight;
// Paper start
if (!this.canTick) {
if (this.noTickPoseDirty) {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index c76957ae7e9f2aa6b34d0a1098cfbc036b723237..ba7f378b9b0c791dd77862439f310a6653cccf30 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -90,6 +90,11 @@ public class PurpurWorldConfig {
return value.isEmpty() ? fallback : value;
}
+ public float armorstandStepHeight = 0.0F;
+ private void armorstandSettings() {
+ armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
+ }
+
public boolean idleTimeoutKick = true;
public boolean idleTimeoutTickNearbyEntities = true;
public boolean idleTimeoutCountAsSleeping = false;