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Enable and use daylight cycle / night cycle and put in higher ticks than vanilla #1776

Description

@granny

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Expected behavior

Modifying the tick values under gameplay-mechanics.daylight-cycle-ticks.daytime and gameplay-mechanics.daylight-cycle-ticks.nighttime should properly apply towards the daytime/nighttime tick length

Observed/Actual behavior

Modifying the tick values of the config options listed does not do anything

Steps/models to reproduce

  1. Set gameplay-mechanics.daylight-cycle-ticks.daytime and gameplay-mechanics.daylight-cycle-ticks.nighttime to a small value (e.g. 10 ticks)
  2. Notice that the length of the daytime and nighttime cycles do not change

Purpur version

> version
[23:37:20 INFO]: Checking version, please wait...
[23:37:20 INFO]: This server is running Purpur version 26.1.2-2577-HEAD@fe26844 (2026-04-24T00:27:53Z) (Implementing API version 26.1.2.build.2577-experimental)

Agreements

  • I am running the latest version of Purpur available from https://purpurmc.org/downloads.
  • I have searched for and ensured there isn't already an open issue regarding this.
  • I ticked all the boxes without actually reading them
  • My version of Minecraft is supported by Purpur.

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