using System.Runtime.CompilerServices;

[assembly: DisableRuntimeMarshalling]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Backend.Direct2D")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Backend.Gdi")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Backend.MewVG.Win32")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Backend.MewVG.X11")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Backend.MewVG.MacOS")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Platform.Win32")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Platform.X11")]
[assembly: InternalsVisibleTo("Aprillz.MewUI.Platform.MacOS")]
