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10 | 10 | #include "gc/Cell.h" |
11 | 11 | #include "js/UbiNode.h" |
12 | 12 |
|
| 13 | +// [SMDOC] Property Maps |
| 14 | +// |
| 15 | +// Property maps are used to store information about native object properties. |
| 16 | +// Each property map represents an ordered list of (PropertyKey, PropertyInfo) |
| 17 | +// tuples. |
| 18 | +// |
| 19 | +// Each property map can store up to 8 properties (see PropMap::Capacity). To |
| 20 | +// store more than eight properties, multiple maps must be linked together with |
| 21 | +// the |previous| pointer. |
| 22 | +// |
| 23 | +// Shapes and Property Maps |
| 24 | +// ------------------------ |
| 25 | +// Native object shapes represent property information as a (PropMap*, length) |
| 26 | +// tuple. When there are no properties yet, the shape's map will be nullptr and |
| 27 | +// the length is zero. |
| 28 | +// |
| 29 | +// For example, consider the following objects: |
| 30 | +// |
| 31 | +// o1 = {x: 1, y: 2} |
| 32 | +// o2 = {x: 3, y: 4, z: 5} |
| 33 | +// |
| 34 | +// This is stored as follows: |
| 35 | +// |
| 36 | +// +-------------+ +--------------+ +-------------------+ |
| 37 | +// | JSObject o1 | | Shape S1 | | PropMap M1 | |
| 38 | +// |-------------+ +--------------+ +-------------------+ |
| 39 | +// | shape: S1 -+---> | map: M1 -+--+> | key 0: x (slot 0) | |
| 40 | +// | slot 0: 1 | | mapLength: 2 | | | key 1: y (slot 1) | |
| 41 | +// | slot 1: 2 | +--------------+ | | key 2: z (slot 2) | |
| 42 | +// +-------------+ | | ... | |
| 43 | +// | +-------------------+ |
| 44 | +// | |
| 45 | +// +-------------+ +--------------+ | |
| 46 | +// | JSObject o2 | | Shape S2 | | |
| 47 | +// |-------------+ +--------------+ | |
| 48 | +// | shape: S2 -+---> | map: M1 -+--+ |
| 49 | +// | slot 0: 3 | | mapLength: 3 | |
| 50 | +// | slot 1: 4 | +--------------+ |
| 51 | +// | slot 2: 5 | |
| 52 | +// +-------------+ |
| 53 | +// |
| 54 | +// There's a single map M1 shared by shapes S1 and S2. Shape S1 includes only |
| 55 | +// the first two properties and shape S2 includes all three properties. |
| 56 | +// |
| 57 | +// Class Hierarchy |
| 58 | +// --------------- |
| 59 | +// Property maps have the following C++ class hierarchy: |
| 60 | +// |
| 61 | +// PropMap (abstract) |
| 62 | +// | |
| 63 | +// +-- SharedPropMap (abstract) |
| 64 | +// | | |
| 65 | +// | +-- CompactPropMap |
| 66 | +// | | |
| 67 | +// | +-- NormalPropMap |
| 68 | +// | |
| 69 | +// +-- DictionaryPropMap |
| 70 | +// |
| 71 | +// * PropMap: base class. It has a flags word and an array of PropertyKeys. |
| 72 | +// |
| 73 | +// * SharedPropMap: base class for all shared property maps. See below for more |
| 74 | +// information on shared maps. |
| 75 | +// |
| 76 | +// * CompactPropMap: a shared map that stores its information more compactly |
| 77 | +// than the other maps. It saves four words by not storing a |
| 78 | +// PropMapTable, previous pointer, and by using a more compact |
| 79 | +// PropertyInfo type for slot numbers that fit in one byte. |
| 80 | +// |
| 81 | +// * NormalPropMap: a shared map, used when CompactPropMap can't be used. |
| 82 | +// |
| 83 | +// * DictionaryPropMap: an unshared map (used by a single object/shape). See |
| 84 | +// below for more information on dictionary maps. |
| 85 | +// |
| 86 | +// Secondary hierarchy |
| 87 | +// ------------------- |
| 88 | +// NormalPropMap and DictionaryPropMap store property information in the same |
| 89 | +// way. This means property lookups don't have to distinguish between these two |
| 90 | +// types. This is represented with a second class hierarchy: |
| 91 | +// |
| 92 | +// PropMap (abstract) |
| 93 | +// | |
| 94 | +// +-- CompactPropMap |
| 95 | +// | |
| 96 | +// +-- LinkedPropMap (NormalPropMap or DictionaryPropMap) |
| 97 | +// |
| 98 | +// Property lookup and property iteration are very performance sensitive and use |
| 99 | +// this Compact vs Linked "view" so that they don't have to handle the three map |
| 100 | +// types separately. |
| 101 | +// |
| 102 | +// LinkedPropMap also stores the PropMapTable and a pointer to the |previous| |
| 103 | +// map. Compact maps don't have these fields. |
| 104 | +// |
| 105 | +// To summarize these map types: |
| 106 | +// |
| 107 | +// +-------------------+-------------+--------+ |
| 108 | +// | Concrete type | Shared/tree | Linked | |
| 109 | +// +-------------------+-------------+--------+ |
| 110 | +// | CompactPropMap | yes | no | |
| 111 | +// | NormalPropMap | yes | yes | |
| 112 | +// | DictionaryPropMap | no | yes | |
| 113 | +// +-------------------+-------------+--------+ |
| 114 | +// |
| 115 | +// PropMapTable |
| 116 | +// ------------ |
| 117 | +// Finding the PropertyInfo for a particular PropertyKey requires a linear |
| 118 | +// search if the map is small. For larger maps we can create a PropMapTable, a |
| 119 | +// hash table that maps from PropertyKey to PropMap + index, to speed up |
| 120 | +// property lookups. |
| 121 | +// |
| 122 | +// To save memory, property map tables can be discarded on GC and recreated when |
| 123 | +// needed. AutoKeepPropMapTables can be used to avoid discarding tables in a |
| 124 | +// particular zone. Methods to access a PropMapTable take either an |
| 125 | +// AutoCheckCannotGC or AutoKeepPropMapTables argument, to help ensure tables |
| 126 | +// are not purged while we're using them. |
| 127 | +// |
| 128 | +// Shared Property Maps |
| 129 | +// -------------------- |
| 130 | +// Shared property maps can be shared per-Zone by objects with the same property |
| 131 | +// keys, flags, and slot numbers. To make this work, shared maps form a tree: |
| 132 | +// |
| 133 | +// - Each Zone has a table that maps from first PropertyKey + PropertyInfo to |
| 134 | +// a SharedPropMap that begins with that property. This is used to lookup the |
| 135 | +// the map to use when adding the first property. |
| 136 | +// See ShapeZone::initialPropMaps. |
| 137 | +// |
| 138 | +// - When adding a property other than the first one, the property is stored in |
| 139 | +// the next entry of the same map when possible. If the map is full or the |
| 140 | +// next entry already stores a different property, a child map is created and |
| 141 | +// linked to the parent map. |
| 142 | +// |
| 143 | +// For example, imagine we want to create these objects: |
| 144 | +// |
| 145 | +// o1 = {x: 1, y: 2, z: 3} |
| 146 | +// o2 = {x: 1, y: 2, foo: 4} |
| 147 | +// |
| 148 | +// This will result in the following maps being created: |
| 149 | +// |
| 150 | +// +---------------------+ +---------------------+ |
| 151 | +// | SharedPropMap M1 | | SharedPropMap M2 | |
| 152 | +// +---------------------+ +---------------------+ |
| 153 | +// | Child M2 (index 1) -+--> | Parent M1 (index 1) | |
| 154 | +// +---------------------+ +---------------------+ |
| 155 | +// | 0: x | | 0: x | |
| 156 | +// | 1: y | | 1: y | |
| 157 | +// | 2: z | | 2: foo | |
| 158 | +// | ... | | ... | |
| 159 | +// +---------------------+ +---------------------+ |
| 160 | +// |
| 161 | +// M1 is the map used for initial property "x". Properties "y" and "z" can be |
| 162 | +// stored inline. When later adding "foo" following "y", the map has to be |
| 163 | +// forked: a child map M2 is created and M1 remembers this transition at |
| 164 | +// property index 1 so that M2 will be used the next time properties "x", "y", |
| 165 | +// and "foo" are added to an object. |
| 166 | +// |
| 167 | +// Shared maps contain a TreeData struct that stores the parent and children |
| 168 | +// links for the SharedPropMap tree. The parent link is a tagged pointer that |
| 169 | +// stores both the parent map and the property index of the last used property |
| 170 | +// in the parent map before the branch. The children are stored similarly: the |
| 171 | +// parent map can store a single child map and index, or a set of children. |
| 172 | +// See SharedChildrenPtr. |
| 173 | +// |
| 174 | +// Looking up a child map can then be done based on the index of the last |
| 175 | +// property in the parent map and the new property's key and flags. So for the |
| 176 | +// example above, the lookup key for M1 => M2 is (index 1, "foo", <flags>). |
| 177 | +// |
| 178 | +// Note: shared maps can have both a |previous| map and a |parent| map. They are |
| 179 | +// equal when the previous map was full, but can be different maps when |
| 180 | +// branching in the middle of a map like in the example above: M2 has parent M1 |
| 181 | +// but does not have a |previous| map (because it only has three properties). |
| 182 | +// |
| 183 | +// Dictionary Property Maps |
| 184 | +// ------------------------ |
| 185 | +// Certain operations can't be implemented (efficiently) for shared property |
| 186 | +// maps, for example changing or deleting a property other than the last one. |
| 187 | +// When this happens the map is copied as a DictionaryPropMap. |
| 188 | +// |
| 189 | +// Dictionary maps are unshared so can be mutated in place (after generating a |
| 190 | +// new shape for the object). |
| 191 | +// |
| 192 | +// Unlike shared maps, dictionary maps can have holes between two property keys |
| 193 | +// after removing a property. When there are more holes than properties, the |
| 194 | +// map is compacted. See DictionaryPropMap::maybeCompact. |
| 195 | + |
13 | 196 | namespace js { |
14 | 197 |
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15 | 198 | class DictionaryPropMap; |
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