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138 lines (129 loc) · 2.67 KB
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#pragma once
namespace MagicSystem
{
enum CastingSource : int32_t
{
LEFT_HAND = 0x0,
RIGHT_HAND = 0x1,
OTHER = 0x2,
INSTANT = 0x3,
CASTING_SOURCE_COUNT = 0x4,
};
enum SoundID : int32_t
{
ESSID_DRAWSHEATHE_LPM = 0x0,
ESSID_CHARGE = 0x1,
ESSID_READY_LOOP = 0x2,
ESSID_RELEASE = 0x3,
ESSID_CAST_LOOP = 0x4,
ESSID_HIT = 0x5,
ESSID_COUNT = 0x6,
};
enum CannotCastReason : int32_t
{
NOCAST_OK = 0x0,
NOCAST_MAGICKA = 0x1,
NOCAST_POWERUSED = 0x2,
NOCAST_RANGEDUNDERWATER = 0x3,
NOCAST_MULTIPLECAST = 0x4,
NOCAST_ITEM_CHARGE = 0x5,
NOCAST_CASTWHILESHOUTING = 0x6,
NOCAST_SHOUTWHILECASTING = 0x7,
NOCAST_SHOUTWHILERECOVERING = 0x8,
NOCAST_CUSTOMREASON_START = 0x64,
};
enum CastingType : int32_t
{
CONSTANT_EFFECT = 0x0,
FIRE_AND_FORGET = 0x1,
CONCENTRATION = 0x2,
// Skyrim: SCROLL = 0x3?
CASTING_COUNT = 0x3,
};
enum Delivery : int32_t
{
SELF = 0x0,
TOUCH = 0x1,
AIMED = 0x2,
TARGET_ACTOR = 0x3,
TARGET_LOCATION = 0x4,
DELIVERY_COUNT = 0x5,
};
enum SpellType : int32_t
{
SPELL = 0x0,
DISEASE = 0x1,
POWER = 0x2,
LESSER_POWER = 0x3,
ABILITY = 0x4,
POISON = 0x5,
ENCHANTMENT = 0x6,
POTION = 0x7,
WORTCRAFT = 0x8,
LEVELED_SPELL = 0x9,
ADDICTION = 0xA,
VOICE_POWER = 0xB,
STAFF_ENCHANTMENT = 0xC,
SCROLL = 0xD,
SPELL_TYPE_COUNT = 0xE,
};
}
namespace EffectArchetypes
{
// These are from fallout 4, need to be validated for skyrim
enum ArchetypeID : int32_t
{
ARCHETYPE_NONE = -1,
VALUE_MODIFIER = 0x0,
SCRIPT = 0x1,
DISPEL = 0x2,
CURE_DISEASE = 0x3,
ABSORB = 0x4,
DUAL_VALUE_MODIFIER = 0x5,
CALM = 0x6,
DEMORALIZE = 0x7,
FRENZY = 0x8,
DISARM = 0x9,
COMMAND_SUMMONED = 0xA,
INVISIBILITY = 0xB,
LIGHT = 0xC,
DARKNESS = 0xD,
NIGHT_EYE = 0xE,
LOCK = 0xF,
OPEN = 0x10,
BOUND_WEAPON = 0x11,
SUMMON_CREATURE = 0x12,
DETECT_LIFE = 0x13,
TELEKINESIS = 0x14,
PARALYZE = 0x15,
REANIMATE = 0x16,
SOUL_TRAP = 0x17,
TURN_UNDEAD = 0x18,
GUIDE = 0x19,
UNUSED_01 = 0x1A,
CURE_PARALYSIS = 0x1B,
CURE_ADDICTION = 0x1C,
CURE_POISON = 0x1D,
CONCUSSION = 0x1E,
STIMPAK = 0x1F,
ACCUMULATING_MAGNITUDE = 0x20,
STAGGER = 0x21,
PEAK_VALUE_MODIFIER = 0x22,
CLOAK = 0x23,
UNUSED_02 = 0x24,
SLOW_TIME = 0x25,
RALLY = 0x26,
ENHANCE_WEAPON = 0x27,
SPAWN_HAZARD = 0x28,
ETHEREALIZE = 0x29,
BANISH = 0x2A,
SPAWN_SCRIPTED_REF = 0x2B,
DISGUISE = 0x2C,
DAMAGE = 0x2D,
IMMUNITY = 0x2E,
PERMANENT_REANIMATE = 0x2F,
JETPACK = 0x30,
CHAMELEON = 0x31,
ARCHETYPE_COUNT = 0x32,
};
}