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Changed World Generation to use random seed numbers if not specified #116
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TheShermanTanker
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cf2b42a
Changed World Generation to use random seed numbers if not specified …
979c6f6
Update Server.java
TheShermanTanker e85b315
Squash whitespace
TheShermanTanker 2436df6
Add description as to why test was disabled
TheShermanTanker 5063b73
Squash another whitespace because I'm a f*cking dumbass
TheShermanTanker 9f71704
Change name of loadLevels method back to original
TheShermanTanker 08287af
Changed to use ThreadLocalRandom
TheShermanTanker d70e60d
Update Server.java
TheShermanTanker c1b16a1
Temporary commit please hold
TheShermanTanker 26e8e12
Fix indentation error caused by github bug
TheShermanTanker 17164c1
Change potentially confusing error message
TheShermanTanker f5bc0d8
Change names back
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i haven't actually looked at this code in-depth for a while, but won't this be run every time the server starts, thus causing the seed to be different between restarts? the seed isn't written to config anywhere, and i'm pretty sure the seed stored in
level.datisn't used...Uh oh!
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Whoops, looks like I forgot about that, thanks for pointing out the oversight. I would go for level.dat personally, but does Cloudburst prefer config instead?