Add config to only lobotomize villagers that have been traded with#1466
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granny
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Jan 25, 2024
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Merge this patch into the lobotomize patch, feel free to add yourself as a co-author.
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| - this.isLobotomized = !canTravelFrom(BlockPos.containing(this.position().x, this.getBoundingBox().minY + 0.0625D, this.position().z)); | ||
| + boolean canLobotomize = true; | ||
| + if(shouldCheckForTradeLocked) { | ||
| + canLobotomize = this.getVillagerXp() != 0; | ||
| + } | ||
| + this.isLobotomized = canLobotomize && !canTravelFrom(BlockPos.containing(this.position().x, this.getBoundingBox().minY + 0.0625D, this.position().z)); |
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inline the canLobotomize check into the this.isLobotomized = ... line.
this.isLobotomized = (shouldCheckForTradeLocked && this.getVillagerXp() != 0) && ...
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condensed the logic, yours was a bit off when I double checked it. here's a truth table I used to check my work:
C = only lobotomize traded with
X = has no xp
E = existing lobotomize condition
F = is lobotomized
(C -> !X) ^ E
(!C v !X) ^ E
!(C ^ X) ^ E
C X E F
0 0 0 0 !(0 ^ 0) ^ 0 0
0 0 1 1 !(0 ^ 0) ^ 1 1
0 1 0 0 !(0 ^ 1) ^ 0 0
0 1 1 1 !(0 ^ 1) ^ 1 1
1 0 0 0 !(1 ^ 0) ^ 0 0
1 0 1 1 !(1 ^ 0) ^ 1 1
1 1 0 0 !(1 ^ 1) ^ 0 0
1 1 1 0 !(1 ^ 1) ^ 1 0
granny
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Jan 25, 2024
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LGTM! All that's left is creating a PR to PurpurDocs documenting the new option :) Once that's done both PRs will be merged later today (PST)
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Added a config (defaults to old behavior) that makes villagers only get lobotomized if they've been traded with at least once (their trades are locked).