Add adjustable breeding cooldown to config#92
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montlikadani wants to merge 2 commits into
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Thanks for addressing my patch request! |
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I like it Made some small adjustments (hope you dont mind) I'm wondering if we should make the Map static to cover per animal type rather than per animal. Thoughts? |
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Closing, as there is a better implementation ⬆️ |
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This patch literally not the best implementation, because the cooldown is implemented with NBTs, but if we want this, we should extend the EntityAnimal to PersistentBase. I'm unsure we can do this way. Also this option is not per-mob handled, it is for global, but for each player.
Related #85