Skip to content

SherkeyXD/world.execute.me.html

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 

Repository files navigation

world.execute(me)

package goddrinksjava;
 
/**
 * The program GodDrinksJava implements an application that
 * creates an empty simulated world with no meaning or purpose.
 *
 * @author momocashew
 */
 
public class GodDrinksJava {
    public static void main(String[] args) {
        Thing me = new Lovable("Me", 0, true, -1, false);
        Thing you = new Lovable("You", 0, false, -1, false);
        World world = new World(5);
        world.addThing(me);
        world.addThing(you);
        world.startSimulation();
        // Switch on the power line
        // Remember to put on
        // PROTECTION
        // Lay down your pieces
        // And let's begin
        // OBJECT CREATION
        // Fill in my data parameters
        // INITIALIZATION
        // Set up our new world
        // And let's begin the
        // SIMULATION
 
 
 
        if (me instanceof PointSet) {
            you.addAttribute(me.getDimensions().toAttribute());
            me.resetDimensions();
        }
        // If I'm a set of points
        // Then I will give you my
        // DIMENSION
 
        if (me instanceof Circle) {
            you.addAttribute(me.getCircumference().toAttribute());
            me.resetCircumference();
        }
        // If I'm a circle
        // Then I will give you my
        // CIRCUMFERENCE
 
        if (me instanceof SineWave) {
            you.addAction("sit", me.getTangent(you.getXPosition()));
        }
        // If I'm a sine wave
        // Then you can sit on all my
        // TANGENTS
 
        if (me instanceof Sequence) {
            me.setLimit(you.toLimit());
        }
        // If I approach infinity
        // Then you can be my
        // LIMITATIONS
 
 
 
        me.toggleCurrent();
        // Switch my current
        // To AC to DC
 
        me.canSee(false);
        me.addFeeling("dizzy");
        // And then blind my vision
        // So dizzy so dizzy
 
        world.timeTravelForTwo("AD", 617, me, you);
        world.timeTravelForTwo("BC", 3691, me, you);
        // Oh we can travel
        // To A.D to B.C
 
        world.unite(me, you);
        // And we can unite
        // So deeply so deeply
 
 
 
        if (me.getNumStimulationsAvailable() >= you.getNumStimulationsNeeded()) {
            you.setSatisfaction(me.toSatisfaction());
        }
        // If I can
        // If I can give you all the
        // STIMULATIONS
        // Then I can
        // Then I can be your only
        // SATISFACTION
 
        if (you.getFeelingIndex("happy") != -1) {
            me.requestExecution(world);
        }
        // If I can make you happy
        // I will run the
        // EXECUTION
 
        world.lockThing(me);
        world.lockThing(you);
        // Though we are trapped
        // In this strange strange
        // SIMULATION
 
 
 
        if (me instanceof Eggplant) {
            you.addAttribute(me.getNutrients().toAttribute());
            me.resetNutrients();
        }
        // If I'm an eggplant
        // Then I will give you my
        // NUTRIENTS
 
        if (me instanceof Tomato) {
            you.addAttribute(me.getAntioxidants().toAttribute());
            me.resetAntioxidants();
        }
        // If I'm a tomato
        // Then I will give you
        // ANTIOXIDANTS
 
        if (me instanceof TabbyCat) {
            me.purr();
        }
        // If I'm a tabby cat
        // Then I will purr for your
        // ENJOYMENT
 
        if (world.getGod().equals(me)) {
            me.setProof(you.toProof());
        }
        // If I'm the only god
        // Then you're the proof of my
        // EXISTENCE
 
 
 
        me.toggleGender();
        // Switch my gender
        // To F to M
 
        world.procreate(me, you);
        // And then do whatever
        // From AM to PM
 
        me.toggleRoleBDSM();
        // Oh switch my role
        // To S to M
 
        world.makeHigh(me);
        world.makeHigh(you);
        // So we can enter
        // The trance the trance
 
 
 
        if (me.getSenseIndex("vibration")) {
            me.addFeeling("complete");
        }
        // If I can
        // If I can feel your
        // VIBRATIONS
        // Then I can
        // Then I can finally be
        // COMPLETION
 
        world.unlock(you);
        world.removeThing(you);
        me.lookFor(you, world);
        me.lookFor(you, world);
        me.lookFor(you, world);
        me.lookFor(you, world);
        me.lookFor(you, world);
        // Though you have left
        // You have left
        // You have left
        // You have left
        // You have left
        // You have left me in
        // ISOLATION
 
        if (me.getMemory().isErasable()) {
            me.removeFeeling("disheartened ");
        }
        // If I can
        // If I can erase all the pointless
        // FRAGMENTS
        // Then maybe
        // Then maybe you won't leave me so
        // DISHEARTENED
 
        try {
            me.setOpinion(me.getOpinionIndex("you are here"), false);
        } catch (IllegalArgumentException e) {
            world.announce("God is always true.");
        }
        // Challenging your god
        // You have made some
        // ILLEGAL ARGUMENTS
 
 
 
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.runExecution();       // EXECUTION
        world.announce("1", "de");  // EIN
        world.announce("2", "es");  // DOS
        world.announce("3", "fr");  // TROIS
        world.announce("4", "kr");  // NE
        world.announce("5", "se");  // FEM
        world.announce("6", "cn");  // LIU
        world.runExecution();       // EXECUTION
 
 
 
        if (world.isExecutableBy(me)) {
            you.setExecution(me.toExecution());
        }
        // If I can
        // If I can give them all the
        // EXECUTION
        // Then I can
        // Then I can be your only
        // EXECUTION
 
        if (world.getThingIndex(you) != -1) {
            world.runExecution();
        }
        // If I can have you back
        // I will run the
        // EXECUTION
 
        me.escape(world);
        // Though we are trapped
        // We are trapped ah
 
 
 
        me.learnTopic("love");
        // I've studied
        // I've studied how to properly
        // LO-O-OVE
 
        me.takeExamTopic("love");
        // Question me
        // Question me I can answer all
        // LO-O-OVE
 
        me.getAlgebraicExpression("love");
        // I know the algebraic expression of
        // LO-O-OVE
 
        me.escape("love");
        // Though you are free
        // I am trapped
        // Trapped in
        // LO-O-OVE
 
 
 
        world.execute(me);
        // EXECUTION
    }
}

Origin

UM7lab/world.execute.me.html

About

world.execute(me)

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages

  • JavaScript 71.1%
  • CSS 27.2%
  • HTML 1.7%