Server: prevent Party auto-join when bAnnounceServer is true to prevent public server trolling#874
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absol89 wants to merge 4 commits into
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This PR adresses players who public server hop to teleport to other players and grief them and pollute their quest progress.
The changes in this PR have been tested with OnPartyCreate, and I added OnPlayerJoin safeguard as the last commit june 16.
This does not affect players playing privately, or using playtogether.gg, as those use the connect UI with private IP and port.
Before: Player joined and instantly got autojoined to the party (default setting), and proceeded to share progress + location.
After: Player joined a public server and has to type to request a party invite from the previous players, to affect their savefile.
Note: The compile fix commit is not really relevant, it was just an attempt to read the variable from elsewhere, but i learned that it was static there and that the variable cannot be changed at runtime, so just having a copy of the setting in partyservice seems to be enough. The variable is used in ServerListService.cpp as well